After the release in 2015, Psyonix’s Rocket League has grown in both the user base and the platforms.So how likely is it to see the release of rocket-powered soccer game come to the Nintendo Switch?
Psyonix Studios’ Vice President Jeremy Dunham said that the studio behind the game is “evaluating” the possibility and the various factors involved, including true community demand and technical limitations, in bringing the game to a new platform.Also, check out the Witcher 4 Confirmation by the developers.
Here is what Dunham had to Say about this:
“Just like all the other platforms, we are evaluating it. We’re looking to see what the technical requirements are,” Dunham said. ” PSYONIC is looking to see what kind of true community demand there is.We are looking to see how it would benefit the community as a whole. So we’re still in that evaluation phase. It’s definitely too early to say that it wouldn’t happen, but it’s also definitely too early to say that it would.”
Dunham noted that it’s a decision that would follow in step with Psyonix’s community-focused philosophy.
“I think we’ve shown over time we’re a community-based company, and so what we’re doing first is seeing what kind of impact that would have and who needs it and who wants the game and we’ll go from there,” Dunham said. “Luckily the platform’s only been out for a month, so we have plenty of time to look to see how it’s doing and what our audience wants.”
Rocket League was first released for PlayStation 4 and PC in July 2015, trailed by Xbox One in February 2016. Psyonix has kept on supporting the game with continuous free and paid updates. Most as of late, Psyonix discharged the Dropshot mode with the expectation of complimentary a week ago, and also the paid Hot Wheels DLC in February.
Rocket League additionally keeps on developing on the stages it’s now accessible for. Psyonix reported in January that the amusement had crossed 25 million enrolled players, which Dunham affirmed to IGN has now achieved 29 million — it was even 2016’s most downloaded diversion on PS4. Be that as it may, regardless of that constant extension, Psyonix’s logic of discharging gameplay-centered developments for nothing and just restorative DLC for buy hasn’t changed. What has changed, as per Dunham, is the recurrence of Psyonix’s Rocket League refreshes?
“We didn’t expect that we would be doing as much content as we’ve done in the first year and three-quarters that we’ve been out,” Dunham said. “We also originally were looking at about a one-and-a-half to two-and-a-half year major support model before moving onto the next project. It would be silly for us to stick to that same timeline. So now we have an indefinite support window where we’re just going to keep supporting the game as long as people play it.”
Rocket League – Trailer:
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